Analysis of the Reaction Time of eSports Players through the Gaze Tracking and Personality Trait

Denis Koposov, Maria Semenova, Andrey Somov, Andrey Lange, Anton Stepanov, Evgeny Burnaev

Результат исследований: Глава в книге, отчете, сборнике статейМатериалы для конференциирецензирование

10 Цитирования (Scopus)

Аннотация

eSports is a developing industry where teams or individual players compete for achieving a specific goal by the end of the game. Although the industry greatly evolved within the last decade, the eSports research is in its infancy: physiological and psychological aspects are not considered together as well as there is a lack of experimentation with the support of Pro players and teams. In this work, we assess the reaction time of the Pro and amateur eSports players using an eye tracker. The whole reaction time consists of three parts: saccadic latency, time between saccade and fixation, and time for aiming and shooting. The correlations between these times' means and variances with the Big Five personality traits are investigated.

Язык оригиналаАнглийский
Название основной публикации2020 IEEE 29th International Symposium on Industrial Electronics, ISIE 2020 - Proceedings
ИздательInstitute of Electrical and Electronics Engineers Inc.
Страницы1560-1565
Число страниц6
ISBN (электронное издание)9781728156354
DOI
СостояниеОпубликовано - июн. 2020
Событие29th IEEE International Symposium on Industrial Electronics, ISIE 2020 - Delft, Голландия
Продолжительность: 17 июн. 202019 июн. 2020

Серия публикаций

НазваниеIEEE International Symposium on Industrial Electronics
Том2020-June

Конференция

Конференция29th IEEE International Symposium on Industrial Electronics, ISIE 2020
Страна/TерриторияГолландия
ГородDelft
Период17/06/2019/06/20

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Подробные сведения о темах исследования «Analysis of the Reaction Time of eSports Players through the Gaze Tracking and Personality Trait». Вместе они формируют уникальный семантический отпечаток (fingerprint).

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