Web-based shape modeling with hyperfun

Richard Cartwright, Valery Adzhiev, Alexander A. Pasko, Yuichiro Goto, Tosiyasu L. Kunii

Research output: Contribution to journalArticlepeer-review

18 Citations (Scopus)

Abstract

Today, the need for methods and software tools for Web-based shape modeling is more important than ever. This paper describes an open system architecture and Web-based shape-modeling applications using HyperFun, a high-level programming language for specifying implicit surfaces and FRep objects. The system is based on empirical modeling principles to allow for implementation of realistic behavior of shape models situated in multiagent environments, providing open-ended exploration and experimentation with shared models.

Original languageEnglish
Pages (from-to)60-69
Number of pages10
JournalIEEE Computer Graphics and Applications
Volume25
Issue number2
DOIs
Publication statusPublished - 2005
Externally publishedYes

Fingerprint

Dive into the research topics of 'Web-based shape modeling with hyperfun'. Together they form a unique fingerprint.

Cite this