Texturing through constructive modeling

B. Schmitt, A. Pasko, V. Adzhiev, C. Schlick

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review


The concept of solid texturing is extended in two directions: constructive modeling of space partitions for texturing and modeling of multi-dimensional textured objects called hypervolumes. A hypervolume is considered as a point set with attributes of both physical (density, temperature, etc.) and photometric (color, transparency, diffuse and specular reflections, etc.) nature. The point-set geometry and attributes are modeled independently using real-valued scalar functions of several variables. Each real-valued function defining the geometry or an attribute is evaluated in the given point by a procedure traversing a constructive tree structure with primitives in the leaves and operations in the nodes of the tree. This approach provides a framework for the modeling, texturing and visualization of 3D solids and time-dependent and multi-dimensional objects in a completely uniform manner. We introduced a special modeling language and implemented software tools supporting the proposed approach. The concept of constructive hypervolume textures is independent of the geometric representation. We provide examples of textured functional representation (F-Rep) and boundary representation (B-Rep) objects as illustrations.

Original languageEnglish
Title of host publicationProceedings - Spring Conference on Computer Graphics, SCCG 2001
EditorsRoman Durikovic, Silvester Czanner
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages11
ISBN (Electronic)0769512151, 9780769512150
Publication statusPublished - 2001
Externally publishedYes
Event17th Spring Conference on Computer Graphics, SCCG 2001 - Budmerice, Slovakia
Duration: 25 Apr 200128 Apr 2001

Publication series

NameProceedings - Spring Conference on Computer Graphics, SCCG 2001


Conference17th Spring Conference on Computer Graphics, SCCG 2001


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