SwarmPlay: A Swarm of Nano-Quadcopters Playing Tic-tac-toe Board Game against a Human

Ekaterina Karmanova, Valerii Serpiva, Stepan Perminov, Roman Ibrahimov, Aleksey Fedoseev, Dzmitry Tsetserukou

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present a new paradigm of games, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. The motivation behind the research is to make the games with machines tangible and interactive. Although some research on the robotic players for board games already exists, e.g., chess, the SwarmPlay technology has the potential to offer much more engagement and interaction with a human as it proposes a multi-agent swarm instead of a single interactive robot. The proposed system consists of a robotic swarm, a workstation, a computer vision (CV), and Game Theory-based algorithms. A novel game algorithm was developed to provide a natural game experience to the user. The preliminary user study revealed that participants were highly engaged in the game with drones (69% put a maximum score on the Likert scale) and found it less artificial compared to the regular computer-based systems (77% put maximum score). The affection of the user's game perception from its outcome was analyzed and put under discussion. User study revealed that SwarmPlay has the potential to be implemented in a wider range of games, significantly improving human-drone interactivity.

Original languageEnglish
Title of host publicationSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450383646
DOIs
Publication statusPublished - 5 Aug 2021
EventSpecial Interest Group on Computer Graphics and Interactive Techniques Conference: Emerging Technologies, SIGGRAPH 2021 - Virtual, Online, United States
Duration: 9 Aug 202113 Aug 2021

Publication series

NameSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021

Conference

ConferenceSpecial Interest Group on Computer Graphics and Interactive Techniques Conference: Emerging Technologies, SIGGRAPH 2021
Country/TerritoryUnited States
CityVirtual, Online
Period9/08/2113/08/21

Keywords

  • Computer Vision
  • Game Theory
  • Human-Drone Interaction (HDI)
  • Multi-Agent Systems

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