Space-time cubification of artistic shapes

Quentin Corker-Marin, Valery Adzhiev, Alexander Pasko

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This poster describes an original approach to producing artistic shapes in a cubist style.We propose mathematical models and algorithms for adding cubist features to (or cubification of) time-variant sculptural shapes as well as a practical technological pipeline embracing all the main phases of their production. A novel method is proposed for faceting and local distortion of the given artistic shape. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space and combining them using space-time blending to create animated sculptures. The proposed techniques are implemented and experimental results are presented.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2017 Posters, SIGGRAPH 2017
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450350150
DOIs
Publication statusPublished - 30 Jul 2017
Externally publishedYes
Event44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017 - Los Angeles, United States
Duration: 30 Jul 20173 Aug 2017

Publication series

NameACM SIGGRAPH 2017 Posters, SIGGRAPH 2017

Conference

Conference44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017
Country/TerritoryUnited States
CityLos Angeles
Period30/07/173/08/17

Keywords

  • 3D printing
  • Cubism
  • Hybrid representation
  • Space-time blending

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