Interactive multiresolution mesh editing

Denis Zorin, Peter Schroder, Wim Sweldens

Research output: Contribution to conferencePaperpeer-review

405 Citations (SciVal)


We describe a multiresolution representation for meshes based on subdivision, which is a natural extension of the existing patch-based surface representations. Combining subdivision and the smoothing algorithms of Taubin allows us to construct a set of algorithms for interactive multiresolution editing of complex hierarchical meshes of arbitrary topology. The simplicity of the underlying algorithms for refinement and coarsification enables us to make them local and adaptive, thereby considerably improving their efficiency. We have built a scalable interactive multiresolution editing system based on such algorithms.

Original languageEnglish
Number of pages10
Publication statusPublished - 1997
Externally publishedYes
EventProceedings of the 1997 Conference on Computer Graphics, SIGGRAPH - Los Angeles, CA, USA
Duration: 3 Aug 19978 Aug 1997


ConferenceProceedings of the 1997 Conference on Computer Graphics, SIGGRAPH
CityLos Angeles, CA, USA


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