Interactive modeling of topologically complex geometric detail

Jianbo Peng, Daniel Kristjansson, Denis Zorin

Research output: Contribution to conferencePaperpeer-review

14 Citations (Scopus)

Abstract

Volume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure. Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively. In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable.

Original languageEnglish
Pages635-643
Number of pages9
DOIs
Publication statusPublished - 2004
Externally publishedYes
EventACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States
Duration: 8 Aug 200412 Aug 2004

Conference

ConferenceACM SIGGRAPH 2004, SIGGRAPH 2004
Country/TerritoryUnited States
CityLos Angeles, CA
Period8/08/0412/08/04

Keywords

  • Modeling
  • Volumetric rendering
  • Volumetric texture

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