Cubification and animation of artistic shapes

Quentin Corker-Marin, Valery Adzhiev, Alexander Pasko

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This poster describes an original approach to creating static and dynamic sculptures in a cubist style. We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant sculptural shapes. We introduce the concept of a 4D cubist camera for blending multiple projections from 4D space-time to 3D space. We describe a practical pipeline embracing all the main phases of production of static and dynamic cubist shapes. The proposed techniques are implemented and experimental results are presented.

Original languageEnglish
Title of host publicationProceedings - SCA 2017
Subtitle of host publicationACM SIGGRAPH / Eurographics Symposium on Computer Animation
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450350914
DOIs
Publication statusPublished - 28 Jul 2017
Externally publishedYes
Event16th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2017 - Los Angeles, United States
Duration: 28 Jul 201730 Jul 2017

Publication series

NameProceedings - SCA 2017: ACM SIGGRAPH / Eurographics Symposium on Computer Animation

Conference

Conference16th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2017
Country/TerritoryUnited States
CityLos Angeles
Period28/07/1730/07/17

Keywords

  • 3D Printing
  • Cubism
  • Hybrid Representation
  • Space-Time Blending

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