Controlled metamorphosis of animated meshes using polygonal-functional hybrids

D. Kravtsov, O. Fryazinov, V. Adzhiev, A. Pasko, P. Comninos

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)


Polygonal models are widely used in computer animation. Static polygonal models are commonly animated using an underlying skeleton controlling the deformation of the mesh. This technique known as skeletal animation allows the artist to produce complex animation sequences in a relatively easy way. However, performing complex transitions between arbitrary animated meshes remains a challenging problem. There is a set of established techniques to perform metamorphosis (3D morphing) between static 3D meshes [Lazarus and Verroust 1998], but most of these can not be easily applied to animated meshes. The approach presented in this poster allows us to produce with great ease metamorphosing transitions between animated meshes of arbitrary topology using polygonal functional hybrids [Kravtsov et al. 2010].

Original languageEnglish
Title of host publicationACM SIGGRAPH 2010 Posters, SIGGRAPH '10
Publication statusPublished - 2010
Externally publishedYes
EventACM SIGGRAPH 2010 Posters, SIGGRAPH '10 - Los Angeles, CA, United States
Duration: 26 Jul 201030 Jul 2010

Publication series

NameACM SIGGRAPH 2010 Posters, SIGGRAPH '10


ConferenceACM SIGGRAPH 2010 Posters, SIGGRAPH '10
Country/TerritoryUnited States
CityLos Angeles, CA


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