Assessment of Video Games Players and Teams Behaviour via Sensing and Heterogeneous Data Analysis: Deployment at an eSports Tournament

Alexander Korotin, Anton Stepanov, Andrey Lange, Dmitry Nikolaev, Simon Abramov, Nikita Klyuchnikov, Evgeny Burnaev, Andrey Somov

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

eSports is video gaming where individual players or teams oppose their physical, psychological and emotional conditions in the game context to achieve a specific goal by the end of the game. However, neither players nor teams have been studied in real scenarios. In this paper, we report on the deployment of sensing system for collecting a player biometric data (a computer mouse and keyboard), voice data, and heart rate in an eSports ‘Team Fortress 2’ tournament. Upon the data analysis we demonstrate that an increased heart rate has a negative impact on the player performance. At the same time, successful teams communicate more during the game. Moreover, team communication in positive tone has a positive contribution in the overall team performance.

Original languageEnglish
Title of host publicationScience and Technologies for Smart Cities - 6th EAI International Conference, SmartCity360°, Proceedings
EditorsSara Paiva, Sérgio Ivan Lopes, Rafik Zitouni, Nishu Gupta, Sérgio F. Lopes, Takuro Yonezawa
PublisherSpringer Science and Business Media Deutschland GmbH
Pages409-421
Number of pages13
ISBN (Print)9783030760625
DOIs
Publication statusPublished - 2021
Event6th EAI International Conference on Science and Technologies for Smart Cities, SmartCity 2020 - Virtual, Online
Duration: 2 Dec 20204 Dec 2020

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume372
ISSN (Print)1867-8211
ISSN (Electronic)1867-822X

Conference

Conference6th EAI International Conference on Science and Technologies for Smart Cities, SmartCity 2020
CityVirtual, Online
Period2/12/204/12/20

Keywords

  • Data analysis
  • Deployment
  • eSports
  • Intelligent sensing

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