Analysis of the Reaction Time of eSports Players through the Gaze Tracking and Personality Trait

Denis Koposov, Maria Semenova, Andrey Somov, Andrey Lange, Anton Stepanov, Evgeny Burnaev

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Citations (Scopus)

Abstract

eSports is a developing industry where teams or individual players compete for achieving a specific goal by the end of the game. Although the industry greatly evolved within the last decade, the eSports research is in its infancy: physiological and psychological aspects are not considered together as well as there is a lack of experimentation with the support of Pro players and teams. In this work, we assess the reaction time of the Pro and amateur eSports players using an eye tracker. The whole reaction time consists of three parts: saccadic latency, time between saccade and fixation, and time for aiming and shooting. The correlations between these times' means and variances with the Big Five personality traits are investigated.

Original languageEnglish
Title of host publication2020 IEEE 29th International Symposium on Industrial Electronics, ISIE 2020 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1560-1565
Number of pages6
ISBN (Electronic)9781728156354
DOIs
Publication statusPublished - Jun 2020
Event29th IEEE International Symposium on Industrial Electronics, ISIE 2020 - Delft, Netherlands
Duration: 17 Jun 202019 Jun 2020

Publication series

NameIEEE International Symposium on Industrial Electronics
Volume2020-June

Conference

Conference29th IEEE International Symposium on Industrial Electronics, ISIE 2020
Country/TerritoryNetherlands
CityDelft
Period17/06/2019/06/20

Keywords

  • Big Five personality traits
  • cognitive abilities
  • eSports
  • eye tracking
  • human-support system
  • reaction time

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