4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes

Quentin Corker-Marin, Alexander Pasko, Valery Adzhiev

    Research output: Contribution to journalArticlepeer-review

    5 Citations (Scopus)

    Abstract

    This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.

    Original languageEnglish
    Pages (from-to)131-139
    Number of pages9
    JournalIEEE Computer Graphics and Applications
    Volume38
    Issue number3
    DOIs
    Publication statusPublished - 1 May 2018

    Keywords

    • 4D cubism
    • animation
    • computer graphics
    • fabrication
    • modeling

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